It’s been slow on the moonkin front lately. Cataclysm is still in Alpha, there’s red tape all over the place, and we still don’t have any news to talk about. So lets make some!

Before I continue this post, I want to make it absolutely clear that this is pure speculation. I don’t know whats going on in the Alpha, and I don’t have any information that you don’t. Just so thats covered.

But that doesn’t stop us from guessing a bit. I was thinking the other day, about what kind of glyphs we might see in Cataclysm..

First off, I think its fairly reasonable to think that we wont be rolling with the same glyphs at level 85. Even something as strong as Glyph of Starfall is probably going to be outdated. Anything else would be pretty poor. So far, our glyph choices have been slim pickings: Glyph of Starfire and Moonfire both affect the same spell, and then the choice was down to Glyph of Insect Swarm – a glyph for a weak spell, only a minor part of our damage – or lately, Glyph of Starfall.

Its been bugging me that our glyphs, prior to the Starfall buff, affected something that was only around 10% of our total damage. I mean, buffs are nice and all, but I’d like them to have a bit bitter impact on our damage. The Glyph of Starfall suddenly became quite powerful when they buffed the ability, and thats the kind of thing I want to see. Most of all, I want to see glyphs that has a major impact on how we play, like the frost mage glyph that turns their Water Elemental into a pet, or something along those lines.

What else has there been? Glyph of Wrath reduced our pushback, and Glyph of Hurricane added a slowing effect we don’t need. Then theres Glyph of Monsoon, which also buffs a weak spell. I want to have options. I want to want to re-glyph between figths, and in order to do that, we need something with a bit more juice.

I think it’s fair to assume that we will see Glyphs for all new abilities, and some new ones for old abilities. Lets see what we can come up with!

Glyph of Wild Mushroom

Gives the mushroom a 1 minute duration. During this time, it will pulse every x seconds for y damage.

I’m trying to figure out how Blizzard might make this into something we would want to cast on a single target fight. If it works somewhat like a long DOT or a beacon of sorts, it would be very nice to have around. It would also make for some killer Shroom Parties in Orgrimmar.

Glyph of Starlight Wrath

I have a feeling that Starlight Wrath/Nature’s Torrent will be a big part of our rotation come Cataclysm, probably something we do just before each eclipse. Or even more likely, it will probably generate a lot of Lunar/Solar energy, and be the last push after we put up our DOTs and use other cooldowns. I could imagine a buff being something like:

Increases your damage by x for y seconds after casting Starlight Wrath. Simple as that. But it could also be used to bring back a favourite: For 10 seconds after using Starlight Wrath, your wrath and starfire critical strikes leave a languishing DOT on the target. You know the drill.

Glyph of Force of Nature

Turns your Force of Nature into a permanent pet, but spawns only one Treant at a time.

Come on, it’s bound to happen. Mages probably wont use their level 80 frost glyph in level 85, so it leaves room for a little pet class, should we choose to. It could even have a cool stance system, as a tank, DPS and a healer. Nothing that could substitute any real class, but something along the lines of tank pets for hunters, a DPS mode with melee swings and a healer type that chugs around some HOTs.å

Glyph of Frenzied Insect Swarm

Gives your Insect Swarm a chance to cause the target to Frenzy, leaving it volunerable to your attacks for 10 seconds.

I’d like to see Insect Swarm play a bigger role for us in Cataclysm. I mean, think about it, spawning a swarm of Bees is cool, isn’t it? And if I had a hundred bees buzzing around me, I’d be pretty frantic too. It could merely be a small 5 second buff, but it would be nice to have IS bring more to the table.

Glyph of…

What do you think?