I really wanted to join in on the Blizzard developer chat on Twitter. I was waiting up for it to start, only to fall asleep on the couch 30 minutes before it was supposed to start. Waking up 8 hours later, the chat was over and out, but at least I could read the logs. I had a few questions that I wanted answered, so I guess I’ll post them here. Ghostcrawler, could you be a sport and reply when you read this? (well, one can dream, right?)

What I really want to know is:

  • Do we get to keep moonkin form as a permanent shapeshift, or are you planning to empose the same deal on us as with restoration druids?
  • Will we get more choices for customization than what we have in our current talent tree?
  • Will there be more options in the restoration tree, rather than the current 5 points we can put in?
  • Will balance and restoration always be tied to each other, or might we ever see options in the feral tree for our last 10 talent points?
  • What’s the deal with Nature’s Grace?

In any case, Blizzard did answer a lot of questions, but some of them very quite vague. There was no questions about our moonkin form, which means that either nobody was concerned about us maybe losing our forms, or that they didn’t answer because they haven’t decided.

Blizzard responded to two questions regarding eclipse:

Q: Will Arcane spells do more damage with higher Lunar power on the scale? And will more Mastery increase that bonus damage?
A. Currently, the plan is for Mastery to increase the damage bonus of Eclipse (both Lunar and Solar).

Q: Moonkin: What are your plans for Eclipse, and why does it infect so many of our talents? What are your plans to make Moonkin fun?
A. The model we are trying now lets Solar and Lunar Eclipse procs last for about 45 seconds, and each spell of the appropriate type that you cast moves the bar back closer to the middle again. The buff is canceled by reaching the middle. This should let Moonkin “hold” the buff for short periods of time when they need to move or get out of the fire.

Kinda weird. Kinda vague. Kinda don’t know what to make of it. My biggest concern is with this new eclipse system they are testing out. Obviously, its not even on the beta yet, they are just playing around with the ideas. I loved the previous (currently on beta) system, as it allowed us to scale perfectly with both crit and haste, and with better gear we would get more out of eclipse and proc eclipse faster.

With the new system, no matter what we do, half of our time would be spent inside eclipse and the other half out of eclipse. With more haste, we would just get back to the middle of the meter faster, but with the same amount of spells, and we would reach the other end faster, but with the same amount of spells. Whats worse, the more crit we get, we would actually reach the middle faster, as crits generate more power, and we might actually lose a cast. This is the sort of non scaling and negative scaling that we’ve been struggling with in WOTLK.

Allowing eclipse to last 45 seconds does give us room to move without losing too much eclipse. And maybe, with this new system, we would use starsurge in a different way. When we are close to the middle, but still under eclipse, a starsurge would in theory push us back towards “the way we came”, giving us a few more casts. And then, when we pass the middle, we go all out towards the other end as fast as we can.

I guess we’ll just have to wait and see what Blizzard decides. If they feel like they have a decent system, it will come out on the beta servers and people can start cracking down on it. Then, we might come up with new ideas to deal with this. Still, I like the current beta system more, as it will give us control, better scaling and a fun tool to deal damage with.

- QQ