Putting together raid groups can be troublesome. You need to make sure your group gets as many raid buffs as possible, that you have enough healers to keep the raid alive, and that you have enough tanks to fit the encounter. And with 10 classes, 30 specs, and a mere 25 raid spots to fill, it’s not always a walk in the park.

The obvious choice, of course, is to bring the classes that can perform well, and at the same time give the group a wide range of buffs. I mean, you wouldn’t want to take a class just for its damage, right? And I’ve begun to wonder, why would anyone really bother to bring a mage? I mean, all they give the group is an intellect buff that we can get from warlocks instead, a crit buff on the target that warlocks can bring, and a personal crit buff that they usually give to each other. I mean, lets be fair, how useful are they?

Obviously, this is gibberish. And yet, I find myself cupping my face from time to time, when I see comments such as “Why bring a moonkin?”.

It seems that moonkins around the Azeroth can’t really shake the feeling that they are bad. They aren’t. In fact, current moonkins are performing quite well on the meters. Heck, I know I am at least.

The buff argument is old and tiresome by now. Why bring a moonkin when other classes bring the same buffs? Well, lets turn that argument around and ask, why bring other classes when moonkins bring all the buffs? Lets be fair, moonkins are a freaking battery of raid buffs, and while you can cover them with other classes, you need a good handful of those to get the same amount of buffs.

Fact is, ever since Blizzard’s “bring the player, not the class” concept was put into play, no class – except for maybe a paladin for Kings and a shaman for Bloodlust – has been needed. They have been nice to have, but you can usually get by just the same.

A single moonkin can give the whole raid 3% hit, 3% haste, 5% spell crit, 13% spell damage, a minor armor debuff, +stats and a hit debuff on the target. In order to get all of these buffs, you would have to bring:

A retribution paladin
An elemental shaman
A warlock forcing him to cast Curse of Weakness)
A hunter, forcing him to use Scorpid Sting
A warlock or a death knight
A shadow priest

A moonkin will cover buffs from at least six other people, just by being in the raid and attacking the target. That’s pretty damn huge. And the fact is, you can turn the table on a lot of these classes. Why bring a hunter when you can get their buffs from a druid and a death knight? Why bring a rogue when you can get misdirects from hunters? Why bring a death knight when you can get the buffs from a shaman? Why bring a mage when it doesn’t really add anything?

Do you see what I’m getting at? Buffs will usually be covered by 2-3 people in the raid, and this is good. They all provide their buffs in different ways, and you are making sure that if the raid is split up, or people die, the buffs are then replaced by those of another class. And if anything, moonkins should be ranked fairly high because of their multitude of caster buffs.

So why should you bring a moonkin? Well, for the damage, of course. Moonkins nowadays, at least those with similar gear and equal skill, are doing just fine on the meters. I know I am. Moonkins are not at the top of the meters, but neither is 24 other people in the raid group. There are usually 2-3 people – often the Shadowmourne wielding players – who are well ahead, followed by the core of the raid group, 10-12 players who are pretty close in damage. As long as you are somewhere within this range, everything is fine.

Don’t get your hair in a twist just because there are a few thousand DPS between you and the top, it doesn’t really matter. If you are pulling 13.000 DPS, who cares if a few people in your raid is managing to pull off 15.000 DPS? Enrage timers are not a problem, in fact, they have never been as long as you execute the tactics correctly, and they certainly aren’t with a 30% buff in Icecrown Citadel.

So why would you bring a moonkin? Why bring several? Because we do perfectly fine damage, and we are yet another source of the multitude of buffs you receive in a raid group. We often run with two moonkins, because we are both competent players that can pull our weight. Heck, I wouldn’t flinch if there was a 3 moonkin raid, but this would usually cause an outroar by the ignorants. Yet at the same time, nobody bothers to question the four mages in the group, despite the fact that they hardly bring anything to the group in terms of buffs, and that their damage is pretty much on par with every other caster.

Why bring a moonkin? Because you can!

- QQ