One of my readers, Yagamoth, wrote me the other day, asking if I had any tips for soloing old content such as Molten Core or even Karazan. And I’ll be blunt, I hadn’t really tried to solo anything as a moonkin.

So rather than to shy away, I took it as a challenge and set out to solo Molten Core. And well, the place is cleared now, although not with a bit of trouble. Some bosses were easy, some were hard, some nearly made me give up. And I’ll admit, there was a single boss that I needed some help with.

But I went into Molten Core with my usual PvE gear and spec, armed with a bunch of reagents and 4 stacks of water. I figured I would write down a guide for soloing the bosses as moonkin, and maybe we can tweak it a bit.

General pointers

You won’t be able to get through Molten Core without healing. Thankfully, we are able to heal while we do damage, and most of the things you meet inside won’t do too much damage. Before any pull, put up a rejuv and regrowth. This should keep you going for a good 20+ seconds before you start dropping below 90%, and you have ample time to swap out and cast the spells again.

Use your thorns and Mark of the Wild, even a flask if you want to speed things up, but if you are decently geared it shouldn’t be too much of a problem.

Trash mobs

Most of the trash mobs should not pose any problem, cause you can stealth right past them. The Core Hounds can detect you, and are quite good at it, so you should rather kill them off instead of trying to sneak past them. If they catch you, you’ll have to kill them anyways. Molten Giants and Lava Surgers are not much of a problem. Just throw your HOTs up before a pull, and focus down one.

One kind of mob does pose a bit of a threat: Fire Lords. They will spawn pesky little Lava Spawns, which will duplicate if you don’t kill them, and Lava Spawns will silence you. Nuke them down quickly, there aren’t that many of them.

Lastly, the Core Hound packs before Lucifron and Magmadar needs some special attention. If you don’t kill them at the same time, they will start respawning. Hurricane should do the trick for you, though, and if one isn’t going down as fast as the others, you can kickstart the killing with Starfall.

Lucifron

After clearing one pack of Core Hounds, you should be able to pull Lucifron. Always pull with your treants, and let them take a bit of the heat in the beginning. Nuke down his adds first, and whenever you get a curse on you, remove it. They won’t do much damage, except for the occasional 2000 damage curse, and you can easely heal through everything.

Magmadar

After clearing the rest of the Core Hound packs, you can pull Magmadar. Don’t use your Starfall until after the first fear, and be sure to refresh your HOTs before they run out. He doesn’t do much damage, but if he does fear you and your HOTs are off, you might be at a risk. Other than that, you shouldn’t fear much from his laughable 300 DPS fire dot.

Gehennas

Another fairly easy boss. Nuke down his adds, decurse yourself whenever the healing debuff comes up, and move out of fire. Done deal.

Garr

Now here’s a problem. Garr actually wiped me a good five times before I got him down. The main problem are his adds, which does a lot of damage, swings very quickly, and explodes upon death. And for some reason, my Hurricane never did more than around 1000 damage to each. With 60.000 health, you’d need 60 hurricane ticks to get them down.

Starfall is a nice help, but the adds are too spead in the beginning. If you pull with starfall, it wont do much damage overall, because they are too far away from each other. Send in your treants to get the mobs closer, fire up your starfall, start hurricaning and hope for the best. On this, my initial kill, it was a very close call, but thankfully I got through it. I might revise my tactic a bit next time I give it a go.

Shazzrah

Was very easy. Stealth through over to him and watch out for the Core Hound and Baron Geddon. Simply nuke down Shazzrah, but avoid using Starfall, as it will surely pull a bunch of trash packs and lead to a quick demise.

Baron Geddon

Oh dear, what a pain. He took quite a few tries, probably nearly 10, and with the long run back, it was a dreadful fight. Geddon poses a few problems:

Geddon throws you up into the air, and when you hit the ground, you take fall damage based on a percentage of your health. This can be somewhat negated by pulling him all the way into the tunnel and place yourself in a crack where you will hit the wall above you quickly. You’ll still take a lot of damage, though.

His Living Bomb, which is what throws you into the air, scales in damage based on your +damage. So you can imagine that, if this was balanced around having 300 spellpower, your 4-5000 spellpower will hurt like hell. You should keep rejuv and regrowth up all the time, and probably use nourish and lifebloom to get yourself up.

He casts inferno, which does increased damage over 6 seconds. When he does this, run away from melee range, because it will take away a lot of your health.

Lastly, he slowly burns your mana, so the fight is limited to whenever you run out of mana. You need your mana to damage and to heal and to switching back into moonkin form. Geddon does pure magical damage, but you want the mana regen from moonkin form to get ahead of the mana burn. Eventually, either you will run out of mana, or he will run out of health.

Sulfuron

Not a very difficult boss, just an annoying one. He has four adds, which will heal each other when one goes to low health. You won’t be able to AOE them all down reliably. Instead, nuke down one and use starfall when it goes below 50%, and you should be able to get the first one down before it gets a heal. After that, its just a question of continuing this, and eventually you’ll be able to kill the healers off before they heal each other. After that, Sulfuron gets nuked down.

Place yourself way in the back of the cave, so you don’t pull all of the trash packs when you pop it.

Golemagg

Alright, time for honesty. I couldn’t solo Golemagg. When his hounds are close, they will attack faster and with increased damage. I got him to 75% before he killed me. So I brought in a paladin friend, which made everything a lot easier. Yagamoth tells me that he pulled it off, but this was with a crazy list of trinkets and resto gear, and all sorts of PvP items I don’t have. If he wants to, he can elaborate on his method for killing Golemagg below.

Majordomo Executus

This is not a terribly difficult fight, but you should keep your HOTs up vigerously. Barkskin and AOE will help you nuke them all down fairly quickly, but they will from time to time teleport you to the fire pit in the center, and you’ll have to run out of it with your HOTs running.

Ragnaros

The Dreaded Firelord is.. not so dreaded. In fact, he is fairly easy to get by if you’ve made it this far. Stand yourself with your back agaist the wall closest to him, and his fire bomb wont throw you away. Keep your HOTs up, use your treants to keep him focused a bit in the beginning, and nuke. Nuke. NUKE.

At best, you should be able to nuke him down before he submerges, and you won’t have to deal with his adds. If they spawn, you should be able to swap into bear form and swipe them down, but if you nuke him hard enough, he should go down without any problems.

Congrats!

You have now soloed Molten Core. Well, almost. We cheated a bit on Golemagg, but maybe we can figure out something. Ill definately go back and solo Molten Core again, cause this first solo netted me the very expensive +30 SP enchanting formula, which goes for several thousands of gold. And hey, is there anything more badass than a moonkin wielding the Hand of Ragnaros?

- QQ