Tag Archive: death knight

Rebirth ally

The first changes are coming up on the patch 4.1 PTR and in them are a couple of things I’d like to address. First of all, I don’t want you to freak out. I’ll be honest, sometimes I feel like the blogs I do sometimes are merely to do some damage control. You know “The world isn’t going to end” and that sort of thing.

  • Starsurge damage has been reduced by 20%.

Don’t worry, the world ISN’T going to end. I looked up our latest Chimaeron log, and from what I can tell, it sets me back by around 3,3% DPS. That means I would have lost around 675 DPS, which isn’t too bad – I would have been 7th on that fight instead of 6th.

And to be fair, I do think that Starsurge has a little bit too much power. I’m loving the 75k crits, but maybe we could shift a bit of our damage over to starfire and wrath. After all, it will be a long time before the PTR is done, and nothing is set in stone. Even if we do just get a nerf, it’s one that we can live with. Our damage is very good these days, and this won’t really change a thing.

The second important part I wanted to talk about, is the change to Death Knight’s Raise Ally. It will now function like a combat ress. I guess thats pretty fine, because we have had situations where we have only had two druids in the raid, and we haven’t been able to use combat resses up to the 3-per-try limit.

It’s not so much the fact that DK’s are getting a combat ress, but I want to use this news to transition into talking about the whole combat ress cap situation we’re dealing with.

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Why bring a mage?

Putting together raid groups can be troublesome. You need to make sure your group gets as many raid buffs as possible, that you have enough healers to keep the raid alive, and that you have enough tanks to fit the encounter. And with 10 classes, 30 specs, and a mere 25 raid spots to fill, it’s not always a walk in the park.

The obvious choice, of course, is to bring the classes that can perform well, and at the same time give the group a wide range of buffs. I mean, you wouldn’t want to take a class just for its damage, right? And I’ve begun to wonder, why would anyone really bother to bring a mage? I mean, all they give the group is an intellect buff that we can get from warlocks instead, a crit buff on the target that warlocks can bring, and a personal crit buff that they usually give to each other. I mean, lets be fair, how useful are they?

Obviously, this is gibberish. And yet, I find myself cupping my face from time to time, when I see comments such as “Why bring a moonkin?”.

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