Oh, before I forget, the Moonkin Guide has been updated to match 4.0.6!
Back in Wrath, when I was all blinged out in heroic gear, people used to come up to me and inspect me. Maybe that was because of the awesome tier 10 looks. Maybe it was because I was mounted on Invincible, draped in a pillar of light from the endless supply of moonstones. Who knows..
And now, as my troll is idling in Orgrimmar in the most travelled streets, facing in a way so the sunlight catches the shine of my shoulders, I find that people inspect me once again, and once more, I see people drop their jaw at my awesomeness.
Al right, kidding aside, this was a lead up into the following: When people do happen to notice a person wearing gear which is better than their own, the most common question they ask is “Whats your DPS?”.
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There is a lot of talk about Wild Mushrooms these days, and a lot of it shows negativity towards our portable partystarter. I’ve touched on the subject before, but since we are just idly waiting for tuesday, I thought I’d like to brainstorm a bit.
At first glance, Wild Mushrooms are are bit annoying. I dread the time to come where we have to manually place three mushrooms within 3 yards of the boss, and detonate them with another button. But their damage seems to be pretty good on a single target fight, and they seem overly potent on AOE fights, provided they can hit the targets.
But I hold firm to my belief that this is all just a matter of creativity. There has been numerous spells that seemed worthless or silly, only to shine when we realise their full potential. So, lacking any ideas for how Wild Mushroom can be used in the future, I thought it would be a good idea to see how useful they could have been if we had them in the past.
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Putting together raid groups can be troublesome. You need to make sure your group gets as many raid buffs as possible, that you have enough healers to keep the raid alive, and that you have enough tanks to fit the encounter. And with 10 classes, 30 specs, and a mere 25 raid spots to fill, it’s not always a walk in the park.
The obvious choice, of course, is to bring the classes that can perform well, and at the same time give the group a wide range of buffs. I mean, you wouldn’t want to take a class just for its damage, right? And I’ve begun to wonder, why would anyone really bother to bring a mage? I mean, all they give the group is an intellect buff that we can get from warlocks instead, a crit buff on the target that warlocks can bring, and a personal crit buff that they usually give to each other. I mean, lets be fair, how useful are they?
Obviously, this is gibberish. And yet, I find myself cupping my face from time to time, when I see comments such as “Why bring a moonkin?”.
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