Tag Archive: entangling roots

A nerf, but not quite

I’ve been spending the weekend being sick. This annoys me quite a bit, as I’ve been off work since thursday evening, and was planning to enjoy a long weekend doing some stuff around the house, and maybe get really, really drunk somewhere.

So as I was wallowing in self pity over my man-flu – which, as everybody knows, is a lot more deadly than the regular flu’s women get – I have been browsing the forums quite a bit. I haven’t really had the energy to write much, but reading takes little energy.

And I feel that there is an issue that I must adress: Beta changes, and the way we react to them.

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Glyphs, glyphs, glyphs

Attention! I am a massive tool! Please check the “best glyphs” list again for an update!

So, I wanted to talk a bit about Glyphs. There will probably still be glyph changes around, but for now, I want to talk to what is available and what we have in store.

Playing on the PTR, I’ve been working hard on trying to settle in with a new rotation. I’ll admit, it’s not easy to get used to. I had to concentrate quite a lot on not forgetting starfall, which is odd, since I am usually spot on with that. Starsurge feels odd to get into our rotation as well, but I guess its just a matter of getting used to it. When I started out as a moonkin, my rotation was so messy, so having to learn something new probably isn’t that bad.

But now it is time to see how our glyphs might affect our gameplay. Lets theorycraft!

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Quick Quip: Spell changes

A new build is on the beta, and with it, a few changes to our spells:

  • Wild Mushroom changed, only 3 mushrooms can be placed at one time (Down from 5).
  • Cyclone cast time increased to 2 sec. Up from 1.5 sec.
  • Faerie Fire now has a 35 yards range, up from 30 yards.
  • Insect Swarm now has a 40 yards range, up from 30 yards.
  • Starfire now has a 40 yards range, up from 30 yards.
  • Entangling Roots now has a 35 yards range, up from 30 yards.
  • Thorns now lasts 20 sec, down from 10 minutes. Damage increased by 1400% (Deals 447 damage instead of 32)
  • Moonfire now has a 40 yards range, up from 30 yards.
  • Wrath now has a 40 yards range, up from 30 yards.
  • Moonkin Form now increases Nature and Arcane spell damage by 10%.
  • Starlight Wrath now reduces cast time by 0.15/0.25/0.5 sec. (Up from 0.1/0.2/0.3 sec)

First off, props to the creative way to make us want to stay in moonkin form. Ah well, we don’t really need anything fancy to do that, the “you get more damage here” sign will do the trick.

A lot of our spells have gotten increased range. In our case, it seems like a generic 40 yard range, but this is not the case for all classes! It would seem like some spells, for all classes, are capped at 30 yards where others have a 40 yard range. This is interesting because it means I can nuke a warlock from 40 yards range, but he would have to walk 10 yards to be close enough to cast a fear. Not a bad way to force people to make the decision between nuking, healing or CCing.

Starligth Wrath was buffed, which makes sense, while Wild Mushroom was nerfed to 3 shrooms at any one time. Lets take a moment to write up a long blog post about Shrooms being nerfed, so that we.. wait, nevermind. We don’t know the amount of damage it does, how it plays into our rotation, what glyphs it will have and so on. I guess we’ll just wait and see instead.

Lastly, a very interesting change to thorns: It is now a defensive spell. Defensive in the way of saying “If you touch me, you’re going to hurt!”. It is a fine way to do some extra damage, especially if you are either AOE grinding, tanking a bunch of mobs, or if you are being ganked by a rogue. It is no longer a weak retribution aura, but an offensive defense spell, which should give us a bit of fun.

- QQ

Glyphs ‘R Us

I often get questions regarding which glyphs to pick for your all-round moonkin spec, and while some of them are pretty obvious, there are a few that always cause much debate.

So lets take a look at the current moonkin glyphs, and talk about which benefit us the most, and when to pick one over the other. This is, ofcourse, purely from a PvE perspective. Things are a whole lot different when it comes to battlegrounds or arena, and I will not cover them from fear of giving out some seriously bad advice.

There are 11 glyphs that we could possibly ever consider to use. These are Glyph of Barkskin, Entangling Roots, Focus, Hurricane, Innervate, Insect Swarm, Monsoon, Moonfire, Starfall, Starfire and Wrath. The list is actually quite long, but most of them have no real place in a PvE setting.

Lets look at them in order of usefulness.

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