Bloggers generally have a habit of blogging reactively to whatever news comes out. That’s how we roll. After all, the whole point of a blog is to share your views on what’s going on.
But it doesn’t hurt to be a bit forthcoming once in a while, so I thought I’d do a little post on the kind of changes I’d like to see for moonkins. I did do a post like this over a year ago, and if I stretch it a little bit, I can argue that a few of those ideas became a reality.
You already know about my thoughts on Wild Mushroom, and it’s nice to see that some of the suggestions came through. Of course, I have no delusions that my ideas are the pivot point for moonkin changes, but if Ghostcrawler should happen to stop by here while browsing for tips for his moonkin alt, I wouldn’t want him to be disappointed.
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This post is no longer updated. For the updated Moonkin guide, please find it in the new and improved Cataclysm moonkin guide (which I will continue to update) in the top, or by clicking here!
Patch 4.0 is right around the corner, and with it comes a whole lot of changes to our class. For some reason, I thought I had plenty of time before I needed to re-write the Moonkin guide, failing to realise the abundance of questions that are bound to come when 4.0 hits the live servers.
So I buckled up and started typing. Obviously, some things are still the same. Professions and enchants hasn’t been changed on the PTR, so I won’t meddle with them in the guide before the changes are active. I assume that most enchants such as +81 spell power will be changed to +81 intellect, but until they do, I’ll keep those sections as they are.
Rest assured that I will keep updating this as 4.0 comes out, and naturally throughout Cataclysm as well. I’ll add this guide to the button at the top once 4.0 hits the live servers. I’ll also post this guide out to MMO-champion and the like when 4.0 comes around – you get to read it now, because you are here
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Forums and blogs have been buzzing with talk for months now, ever since we saw the first alpha leaks on MMO-champion, and with the official information released by Blizzard.
And there are mixed feelings about all of these changes. Some people, myself included, are jumping up and down, clapping their hands, wearing their Blizzard fanboy shirts. Other people seem very negative towards all of these changes, filled with an age old mistrust to Blizzard, thinking that no matter what Blizzard does for us, it’s “not going to be enough”.
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It’s been slow on the moonkin front lately. Cataclysm is still in Alpha, there’s red tape all over the place, and we still don’t have any news to talk about. So lets make some!
Before I continue this post, I want to make it absolutely clear that this is pure speculation. I don’t know whats going on in the Alpha, and I don’t have any information that you don’t. Just so thats covered.
But that doesn’t stop us from guessing a bit. I was thinking the other day, about what kind of glyphs we might see in Cataclysm..
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Just thought i would make a small update, because I know you will be visiting my blog before you go to MMO-champion. According to Boubouille, patch 3.3 will be online this week. Yay!
I don’t know how he got this information, cause it’s not official yet, but I’ll take his word for it. Here is a summary of the changes specific to moonkins:
- Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
- Talents
- Balance
- Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse.
- Force of Nature: Health on the treants has been increased.
- Pets
- Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
- Bug fixes
- Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to indicate the spell also applies a movement slowing effect.
- Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form, this spell will now channel properly instead of stopping the channel as soon as the shapeshift is cancelled.
Also. while it is not covered in the official patch notes, tier 8 2-piece set bonus should be nerfed to 7%, while the percentage gained on Eclipse in general is increased by 10%.
Our damage is dependent on two talents. Sure, we spend over 50 points in the tree, but the biggest increase to our damage comes from just two talents: Eclipse and Nature’s grace. The rest of the talents are just static increases – these two is the direct and biggest buff to over 80% of our total damage. When most of our damage is dependant on two talents – talents which, as i mentioned in my previous blog, are facing some massive obstacles – it hurts us when these talents are restricted.
I find it strange that our bread and butter comes from these talents in particular. Most other classes have single point talents at every second tier that plays a major role in a characters rotation, but ours are a bit lacking – especially at the bottom of the talent tree.
Be it Living Bomb, Feral Spirit, Divine Storm, Metamorphosis, Blade Storm or another 51 point talent, they are all very central to the playstyle of the spec. But all we have is long cooldown abilities like Treants and Starfall, which are talents we gain very little for compared to our Eclipse and Nature’s Grace. And don’t even get me started on Typhoon!
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