Tag Archive: haste

Don’t discriminate

Hello world. This is an intervention. You need to know that I care for you, and that I can’t bear to see you pass up on opportunities that would increase your ability to hurt things.

Since before Cataclysm came out, a lot of work has been put into figuring out our stat weights. The numbers are out, and we can adjust to them. Unfortunately, I find that some people cling a little too tightly to these numbers with little perspective to reality.

Mastery is not a bad stat for us. It is certainly our worst stat, but that doesn’t mean that it is bad. Strength is a bad stat for us, as is agility and expertise. No matter how the numbers pan out, mastery does still make you hurt things more.

Imagine yourself as the ugly, fat kid in school. You might really, really like to gety our hands on one of those hot haste/crit girlfriends, but you are not excactly in a position to be picky. There are not many girls around, and most of them have at least some amount of mastery.

But that’s fine! You can still have fun with mastery, and your primary concern should be to find a nice, down to earth girl with a high ilevel. I mean item. I think I’ve confused myself with my metaphor.

The point is, there isn’t excactly an abundance of gear to choose from. If you have a choice between an item with a higher item level, which usually means more intellect, its fine to swap out an int/haste item for a higher level int/mastery item. It will have more mastery than the previous one has haste, and you can reforge some of the mastery and cash in an upgrade to your spell power.

Of course, if your choice is between two items of equal ilevel, one with crit and one with mastery, you would naturally go for the one with crit, even though crit is only slightly – ever so slightly – better than mastery. But if you are comparing a haste item to a mastery item with more spell power, you should not hesitate to take the mastery and reforge it to haste.

Don’t deny yourself an upgrade because you are worried about mastery. Go get that girl!

- QQ

Moonkin guide 4.0

This post is no longer updated. For the updated Moonkin guide, please find it in the new and improved Cataclysm moonkin guide (which I will continue to update) in the top, or by clicking here!

Patch 4.0 is right around the corner, and with it comes a whole lot of changes to our class. For some reason, I thought I had plenty of time before I needed to re-write the Moonkin guide, failing to realise the abundance of questions that are bound to come when 4.0 hits the live servers.

So I buckled up and started typing. Obviously, some things are still the same. Professions and enchants hasn’t been changed on the PTR, so I won’t meddle with them in the guide before the changes are active. I assume that most enchants such as +81 spell power will be changed to +81 intellect, but until they do, I’ll keep those sections as they are.

Rest assured that I will keep updating this as 4.0 comes out, and naturally throughout Cataclysm as well. I’ll add this guide to the button at the top once 4.0 hits the live servers. I’ll also post this guide out to MMO-champion and the like when 4.0 comes around – you get to read it now, because you are here ;)

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Live from the PTR

As a (not so) proud member of the No Beta club, I was happy when I was finally able to copy Qieth over to the PTR servers. Downloading the 14 GB patch – twice – and trying to get my addons to work took quite a lot of time, but I eventually settled for going bare-naked with no addons, just to see how it went.

I had a lot of unanswered questions, and I really needed to get a feel for the new talents, rotations, glyphs and gems myself. Unfortunately, not all of the glyphs are working, and my stupid-math can’t quite cover gems, but I did discover quite a lot of niffy things which I would like to share with you guys.

As always, remember that this is all in level 80 gear, and nothing is finalized yet. Things may change before 4.0 hits the live servers, and before Cataclysm comes.

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The end is near

A new patch was added to the beta realms the other day, making some minor changes to our talents and giving us a sneak peak of what is to come on our tier 11 pieces. The talent changes aren’t really that interesting to be honest.

Talents

A lot of people think that it is a really big deal to lose Nature’s Grace, while I’m sort of nonchalant about it. The whole point of this is that we don’t really know things are going to work out at level 85, but we must expect that anything taken away from us is balanced out at max level. And to be fair, Nature’s Grace was a double edged sword: In Wrath, we needed a high uptime of Nature’s Grace, as well as the capabilities to keep it active. If it wasn’t, it was a huge damage loss. In Cataclysm, we lose a lot of crit (from Lunar Eclipse) and that would make Nature’s Grace a rarer buff, and a very unstable one at that. As long as it’s balanced, though, I don’t really have a problem giving it up.

Other talent changes include a change to Balance of Power. The extra hit is removed, but the talent still converts spirit to hit at a 1:1 ratio – that’s fine, we’re probably going to be swimming in spirit and hit gear anyways, until we start reforging our items. Lunar Shower was changed so that it is only the direct damage component that is increased.

Tier 11

What’s much more interesting is the sneak peak of our tier 11 bonuses. 2pt11 is rather standard, 5% more crit on moonfire and insect swarm. If you remember our tier 7 pieces, they upped the damage of our insect swarm as well. Looking across the board, these bonuses seem to be pretty close in terms of damage increase and what kind of spell they affect. Please remember that MF and IS will play a lot bigger part of our damage in Cataclysm, with them being affected by haste and crit as well.

The 4pt11 bonus is really interesting though. Each time we proc eclipse, we get 99% more chance to crit with our spells. One crit and the bonus is reduced to 66%. Two crits, and we’re down to only an additional 33% chance to crit. This basicly means that we can almost expect crits with our first couple of spells after an eclipse, but not always. If we have a lot of crit, say, like we have now, 99% extra crit is going to be wasted. You can consider if that crit would have gone though without the extra crit buff. But we won’t be having so much crit in the beginning of the expansion and with a promise that our 2nd and 3rd casts will probably crit, we can start playing around with that.

Obviously, with this in mind, you would want to be sure to cast some really powerful spells. You could use it to proc eclipse and then fire off a massive starsurge crit, or start racking up those starfires. How this all affects our DOTs, I can’t begin to say, but it would be pretty awesome if it meant that casting a DOT right after proccing eclipse would cause the DOT to have the 99% chance to crit for the full duration.

We’re all going to die!

Last but not least, it is time to pack up your fur lined plate armor – it looks like we’ll be going home soon! 4.0.1 has been deployed on the PTR servers, and allows you to play around with the class changes (but not much else). If you remember from previous expansions, the 2.0 and 3.0 patch was usually deployed a few months before the expansions came out, so that we could get used to our new spells. This is the case with Cataclysm as well, and in a few weeks we might see 4.0 being deployed on the live servers.

Ofcourse, everything will be a complete mess at that point. Some classes are going to be insanely powerful at level 80 – maybe it’s us, maybe it’s someone else. You won’t really be able to call out for balance until we get to level 85. Ultimately, you should be better off than you are now, so you can continue doing your raids and the like, while playing with your new talents.

What this all means is that we are getting dangerously close to the end of the world as we know it. Blizzard are probably gunning for a pre-christmas release for Cataclysm, and with 4.0 on the PTR, we can’t be far off. I think that we will have 4.0 on the live servers in about 2-4 weeks, and then 1-2 months after that, we’ll be invaded by dragons and lava.

- QQ

There hasn’t really been a whole lot of moonkin info in the expansion. At least, not compared to what we see for other classes. Sure, there has been a ton of changes, and most of them are very good changes. A lot of our issues have been addressed, but we are still at a point where I feel that moonkins definitely needs a wee bit more of love.

For a while now, I have had this nagging worry that Blizzard would somehow swing around and pull “a resto” on us, and remove moonkin form from our spellbooks. Or make it a use ability like they are doing with restoration druids. Thankfully, Ghostcrawler mentioned the other day that they stand firm in the belief that balance druids are defined by their moonkin form.

There is a lot of grapejuice going around these days about moonkin form being useless in its current state. One argument is about the buffs it brings. We are already sharing all of our buffs with several other classes. So is everyone else. That it continues in Cataclysm is just fine, that’s really how it should be. Every buff should be covered by many classes – it has been Blizzard’s philosophy since Wrath of the Lich King came out, and people seem to think themselves useless if other people can provide the same buffs as them. For the rest of us, we are brought as another buff insurance and the damage we bring.

Sure, 5% haste is provided by other classes in Cataclysm, and there is merit to that argument. In its current state, it would actually allow us to do whatever we like when it comes to being in moonkin form. It would seem really pointless to have a form if we could simply decide to ditch it when were in a raid group. But that is probably going to change. We will get something that buffs us, like moonkin form buffs our intellect and mana regeneration on the live servers.

What would be fun could be further modifiers to our abilities, or if it had a chance to empower us with “Spirit of the Owlbeast”. How about SotO being a proc that empowers the next ability to increase the damage of the next spell by x% or which will automaticly cast the next spell on every enemy within 15 yards of your target. Imagine the AOE we could whip up with that?

I don’t know what Blizzard will do about moonkin form. I am confident that they will make us something spiffy, something that will keep us in moonkin form. And as for the talents, I’m hoping that they will give us some focus soon, much like the lines of the focus we’ve seen them give paladins and the like.

It’s still beta. Everything will be fine.

New, new eclipse

I really wanted to join in on the Blizzard developer chat on Twitter. I was waiting up for it to start, only to fall asleep on the couch 30 minutes before it was supposed to start. Waking up 8 hours later, the chat was over and out, but at least I could read the logs. I had a few questions that I wanted answered, so I guess I’ll post them here. Ghostcrawler, could you be a sport and reply when you read this? (well, one can dream, right?)

What I really want to know is:

  • Do we get to keep moonkin form as a permanent shapeshift, or are you planning to empose the same deal on us as with restoration druids?
  • Will we get more choices for customization than what we have in our current talent tree?
  • Will there be more options in the restoration tree, rather than the current 5 points we can put in?
  • Will balance and restoration always be tied to each other, or might we ever see options in the feral tree for our last 10 talent points?
  • What’s the deal with Nature’s Grace?

In any case, Blizzard did answer a lot of questions, but some of them very quite vague. There was no questions about our moonkin form, which means that either nobody was concerned about us maybe losing our forms, or that they didn’t answer because they haven’t decided.

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Ruby Sanctum Best In Slot

Patch 3.3.5 and The Ruby Sanctum is just about to hit, and it is probably a good time to take a look at the new items coming, and how they fit into our gear.

Before we do that, I want to try and make an important point. Best in slot lists are very discriminating. What I mean by that is that they asse that you have access to everything, normal and heroic, 10 an 25 man. If you don’t, the value of an item might change due yo caps and whatnot. Also, keep in mind that just because it is a best in slot list, it doesn’t mean that there isn’t alternatives out there. A good example is the Boots of Unnatural Growth. While they have spirit instead of haste, they are nearly as good as the Plague Scientist’s Boots.

An upgrade is an upgrade, so don’t go tunnelvision against these items in particular. If you an upgrade your stats with a nearly-as-good item, you should.

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