It sure took me a while, but I finally managed to get my 4-piece tier 11 set bonus. The main reason for this was that I picked up a pair of epic pants in the first week of raiding, and figured I’d just take those last.
Of course, when people actually managed to get the 4-piece bonus, they started doing the math, and as it turns out, it’s really rather badass. But, I figured I might as well continue my epic-upgrading, and I have now finally managed to get my very last item from Valor Points.
Of course, had I actually run the random heroic every day, I would have gotten this a long time ago. Several guildies of mine has been making a killing on selling valor boots, and now that I’m finally finished, maybe I can catch in on some sweet goldmaking. But that is not the topic of this blog post.
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Bloggers generally have a habit of blogging reactively to whatever news comes out. That’s how we roll. After all, the whole point of a blog is to share your views on what’s going on.
But it doesn’t hurt to be a bit forthcoming once in a while, so I thought I’d do a little post on the kind of changes I’d like to see for moonkins. I did do a post like this over a year ago, and if I stretch it a little bit, I can argue that a few of those ideas became a reality.
You already know about my thoughts on Wild Mushroom, and it’s nice to see that some of the suggestions came through. Of course, I have no delusions that my ideas are the pivot point for moonkin changes, but if Ghostcrawler should happen to stop by here while browsing for tips for his moonkin alt, I wouldn’t want him to be disappointed.
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So, we are a few weeks into patch 4.0.1, and I thought I would make a little post regarding some of the things I have noticed and experienced since the patch.
Yesterday, we finally got Lich King down on heroic again after the patch. The first few weeks were sketchy, with people trying hard to get used to their new rotation, and it meant going from one-shotting Lich King to many, many wipes.
I must admit, I had my issues with my rotation as well. It’s hard to get used to the new rotation, when it’s so easy to fall back into old habits. I got a feeling, though, that its finally beginning to sit, but with only two raid days a week these days, I don’t excactly get a lot of practice.
The patch brought a lot of bugs and weird quirks, though, and I feel like I should address those.
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I was, as I’m sure everybody else, quite pleased with the DPS I was pulling in Icecrown Citadel yesterday. That was, of course, when I didn’t mess up my rotation or died because I pulled aggro.
I was on a good 20.000+ DPS on the good fights, and if I wasn’t #1 on the damage meters, I sure as hell was close. And even if I died, our other moonkin would dominate the damage meters.
So with a knowing smile, I read the blue post telling us that they were looking into balancing other classes – but didn’t specify which – and I went to bed. I woke up to a blue post, a handful of mails and a lot of angry forum posts.
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This post is no longer updated. For the updated Moonkin guide, please find it in the new and improved Cataclysm moonkin guide (which I will continue to update) in the top, or by clicking here!
Patch 4.0 is right around the corner, and with it comes a whole lot of changes to our class. For some reason, I thought I had plenty of time before I needed to re-write the Moonkin guide, failing to realise the abundance of questions that are bound to come when 4.0 hits the live servers.
So I buckled up and started typing. Obviously, some things are still the same. Professions and enchants hasn’t been changed on the PTR, so I won’t meddle with them in the guide before the changes are active. I assume that most enchants such as +81 spell power will be changed to +81 intellect, but until they do, I’ll keep those sections as they are.
Rest assured that I will keep updating this as 4.0 comes out, and naturally throughout Cataclysm as well. I’ll add this guide to the button at the top once 4.0 hits the live servers. I’ll also post this guide out to MMO-champion and the like when 4.0 comes around – you get to read it now, because you are here
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Attention! I am a massive tool! Please check the “best glyphs” list again for an update!
So, I wanted to talk a bit about Glyphs. There will probably still be glyph changes around, but for now, I want to talk to what is available and what we have in store.
Playing on the PTR, I’ve been working hard on trying to settle in with a new rotation. I’ll admit, it’s not easy to get used to. I had to concentrate quite a lot on not forgetting starfall, which is odd, since I am usually spot on with that. Starsurge feels odd to get into our rotation as well, but I guess its just a matter of getting used to it. When I started out as a moonkin, my rotation was so messy, so having to learn something new probably isn’t that bad.
But now it is time to see how our glyphs might affect our gameplay. Lets theorycraft!
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As a (not so) proud member of the No Beta club, I was happy when I was finally able to copy Qieth over to the PTR servers. Downloading the 14 GB patch – twice – and trying to get my addons to work took quite a lot of time, but I eventually settled for going bare-naked with no addons, just to see how it went.
I had a lot of unanswered questions, and I really needed to get a feel for the new talents, rotations, glyphs and gems myself. Unfortunately, not all of the glyphs are working, and my stupid-math can’t quite cover gems, but I did discover quite a lot of niffy things which I would like to share with you guys.
As always, remember that this is all in level 80 gear, and nothing is finalized yet. Things may change before 4.0 hits the live servers, and before Cataclysm comes.
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