I’ve certainly been around the block – when it comes to raiding at least. I’ve been in numerous guilds ever since I started raiding back in Vanilla, although admittedly, it wasn’t very serious back then.
None the less, I’ve seen a good representation of guilds and how they handle loot. Some are fair, some are not. Some are simple and work really well, and others are really complicated without achieving anything.
I’d like to go through the most common systems of distributing loot (read: The one’s I’ve dealt with) and how they work. Who knows, maybe one of them will speak to you and your guild.
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Patch 3.3.5 and The Ruby Sanctum is just about to hit, and it is probably a good time to take a look at the new items coming, and how they fit into our gear.
Before we do that, I want to try and make an important point. Best in slot lists are very discriminating. What I mean by that is that they asse that you have access to everything, normal and heroic, 10 an 25 man. If you don’t, the value of an item might change due yo caps and whatnot. Also, keep in mind that just because it is a best in slot list, it doesn’t mean that there isn’t alternatives out there. A good example is the Boots of Unnatural Growth. While they have spirit instead of haste, they are nearly as good as the Plague Scientist’s Boots.
An upgrade is an upgrade, so don’t go tunnelvision against these items in particular. If you an upgrade your stats with a nearly-as-good item, you should.
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