Tag Archive: mastery

Hotfix galore

Logging into WoW on wednesday was fun. But it was also quite disturbing. Testing the new changes to moonkins was interesting, but it didn’t take long to realise that a few things were a little bit off.

Starfall was supposively changed so that it doesn’t pull mobs that you’re not in combat with. In reality, if you are not in combat, starfall doesn’t hit anything. If you are in combat, it will still tag any mob in a 40 yard radius. Something went wrong there, I suppose.

But Starfall was also acting very weird in general. On a single target, I could get anywhere between 9 and 16 stars. On two targets, I got up to a total of 29 stars at best. Three targets gave me 40 stars, and everything was just so eratic that it was hard to figure out excactly what was going on. This was obviously a bug, and was hotfixed on thursday. Not a very big suprise.

But now, another hotfix is in the works. I worry about the repercussions of this, and how you guys will react. Let’s keep it short and simple:

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PTR 4.0.6 moonkin changes

Cataclysm has been out for a little over a month. In that time, we have seen a lot of hotfixes across all classes. I was beginning to wonder if they would ever get around to do an actual patch, but thankfully, it’s well on its way.

Some of the changes to moonkins has already been announced, and they are pretty exciting to say the least. I wanted to take a moment to adress some of the more interesting changes (ei. I won’t be talking about soothe being instant!). Please note that we might still see a lot more changes on the PTR before the patch goes live.

Oh, and before I forget, I’m going to link to a page at the top of my site (way up at the top, in that little grey area, because that’s all I can do – maybe I’ll add a link in the side bar) where I’ll keep a list of PTR changes for this and future patches.

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Don’t discriminate

Hello world. This is an intervention. You need to know that I care for you, and that I can’t bear to see you pass up on opportunities that would increase your ability to hurt things.

Since before Cataclysm came out, a lot of work has been put into figuring out our stat weights. The numbers are out, and we can adjust to them. Unfortunately, I find that some people cling a little too tightly to these numbers with little perspective to reality.

Mastery is not a bad stat for us. It is certainly our worst stat, but that doesn’t mean that it is bad. Strength is a bad stat for us, as is agility and expertise. No matter how the numbers pan out, mastery does still make you hurt things more.

Imagine yourself as the ugly, fat kid in school. You might really, really like to gety our hands on one of those hot haste/crit girlfriends, but you are not excactly in a position to be picky. There are not many girls around, and most of them have at least some amount of mastery.

But that’s fine! You can still have fun with mastery, and your primary concern should be to find a nice, down to earth girl with a high ilevel. I mean item. I think I’ve confused myself with my metaphor.

The point is, there isn’t excactly an abundance of gear to choose from. If you have a choice between an item with a higher item level, which usually means more intellect, its fine to swap out an int/haste item for a higher level int/mastery item. It will have more mastery than the previous one has haste, and you can reforge some of the mastery and cash in an upgrade to your spell power.

Of course, if your choice is between two items of equal ilevel, one with crit and one with mastery, you would naturally go for the one with crit, even though crit is only slightly – ever so slightly – better than mastery. But if you are comparing a haste item to a mastery item with more spell power, you should not hesitate to take the mastery and reforge it to haste.

Don’t deny yourself an upgrade because you are worried about mastery. Go get that girl!

- QQ

Moonkin guide 4.0

This post is no longer updated. For the updated Moonkin guide, please find it in the new and improved Cataclysm moonkin guide (which I will continue to update) in the top, or by clicking here!

Patch 4.0 is right around the corner, and with it comes a whole lot of changes to our class. For some reason, I thought I had plenty of time before I needed to re-write the Moonkin guide, failing to realise the abundance of questions that are bound to come when 4.0 hits the live servers.

So I buckled up and started typing. Obviously, some things are still the same. Professions and enchants hasn’t been changed on the PTR, so I won’t meddle with them in the guide before the changes are active. I assume that most enchants such as +81 spell power will be changed to +81 intellect, but until they do, I’ll keep those sections as they are.

Rest assured that I will keep updating this as 4.0 comes out, and naturally throughout Cataclysm as well. I’ll add this guide to the button at the top once 4.0 hits the live servers. I’ll also post this guide out to MMO-champion and the like when 4.0 comes around – you get to read it now, because you are here ;)

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Blizzard plans to scrap the current talent trees, and trim the new ones down considerably. We will be going from 51 point talent trees, down to 31 point talent trees. I was a bit unsure if I would make a blog post on this now, or wait until the new talents get released, because right now, all I can say about these changes is “It’s a good idea”.

Thank you for rea–… oh, alright, I guess I can elaborate. The current 51 point talent trees has a lot of random stuff that you have to take, either because you need to accumilate the bonuses, or because you need to advance down further into the tree. For you and I, this might not be that much of a hassle, but for new players it doesn’t excactly help them. There are a lot of talents, and it can quickly become confusing. There are a lot of places one can go wrong.

Simplifying the talent trees is a good thing. What would happen if we didn’t? Do you expect 101 point talent trees in level 150? Jeez, what a mess that would be. Cutting down the talent trees is a great idea, especially if it all becomes a little bit more transparent. It might even root out some of all the inquiries from newly dinged level 80′ies (or, well, 85), because it will be a little bit more clear which talents they have to take.

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Moonkin masteries

masteriesA few days ago, MMO-champion datamined information on all masteries from the alpha client. I don’t know how they did that – I am not at all that technical – and I don’t really think it matters much to anyone. But it gave us a bit more information about our moonkin masteries. Our moosteries, if you will (Seriously, Qieth? Seriously?)

Now, I don’t want to get ahead of myself. Elune knows I’ve been posting “Alpha, alpha, alpha” more times than I care to remember in the last week, and there are a lot of things that can change. But at the same time, I think Blizzard probably have a pretty good idea about what they want to do with the masteries – they are pretty central for Cataclysm after all. And because of that, I think it is fairly safe to start thinking about what kind of impact they might have on our gameplay.

I am a bit apprehensive, though. Blizzard has asked MMO-champion to remove alpha content from the site, probably to protect the data, and probably to avoid the mass hysteria that seem to arise whenever a change is made, and people have to decide how they feel about it without being able to see the bigger picture. What I’m blogging about here, however, is stuff we know about already, with the tiny exception of having a little bit more knowledge of how the new eclipse works. I think that it is fairly safe to post about it – but if a Blizzard employe should stop by this blog, feel free to bribe me with a beta key to take it down – or just ask nicely ;)

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