Tag Archive: moonkin form

Final form is final

In the recent developer chat Blizzard had with Best Buy, people asked about the moonkin forms for trolls and worgens. Are the versions on the PTR the final version, or are they just placeholders? The answer was prompt, they are “Final!”.

This caused quite a lot of uproar. It didn’t take more than a few hours on MMO-Champion before a good measure of threads were created, filled with people expressing their… distress, all of them in a clear, calm and productive way. Well, maybe not everybody. Let’s just say that some people didn’t take it too well.

Now, the way that people react to this, I suppose, depends on how they read the answer, or how they assume that Blizzard responds to it. Some people saw this as a dark omen that we will forever be stuck in our age-old moonkin forms, and that Blizzard has no intention of ever updating them.

Read More »

Quick Quip: Spell changes

A new build is on the beta, and with it, a few changes to our spells:

  • Wild Mushroom changed, only 3 mushrooms can be placed at one time (Down from 5).
  • Cyclone cast time increased to 2 sec. Up from 1.5 sec.
  • Faerie Fire now has a 35 yards range, up from 30 yards.
  • Insect Swarm now has a 40 yards range, up from 30 yards.
  • Starfire now has a 40 yards range, up from 30 yards.
  • Entangling Roots now has a 35 yards range, up from 30 yards.
  • Thorns now lasts 20 sec, down from 10 minutes. Damage increased by 1400% (Deals 447 damage instead of 32)
  • Moonfire now has a 40 yards range, up from 30 yards.
  • Wrath now has a 40 yards range, up from 30 yards.
  • Moonkin Form now increases Nature and Arcane spell damage by 10%.
  • Starlight Wrath now reduces cast time by 0.15/0.25/0.5 sec. (Up from 0.1/0.2/0.3 sec)

First off, props to the creative way to make us want to stay in moonkin form. Ah well, we don’t really need anything fancy to do that, the “you get more damage here” sign will do the trick.

A lot of our spells have gotten increased range. In our case, it seems like a generic 40 yard range, but this is not the case for all classes! It would seem like some spells, for all classes, are capped at 30 yards where others have a 40 yard range. This is interesting because it means I can nuke a warlock from 40 yards range, but he would have to walk 10 yards to be close enough to cast a fear. Not a bad way to force people to make the decision between nuking, healing or CCing.

Starligth Wrath was buffed, which makes sense, while Wild Mushroom was nerfed to 3 shrooms at any one time. Lets take a moment to write up a long blog post about Shrooms being nerfed, so that we.. wait, nevermind. We don’t know the amount of damage it does, how it plays into our rotation, what glyphs it will have and so on. I guess we’ll just wait and see instead.

Lastly, a very interesting change to thorns: It is now a defensive spell. Defensive in the way of saying “If you touch me, you’re going to hurt!”. It is a fine way to do some extra damage, especially if you are either AOE grinding, tanking a bunch of mobs, or if you are being ganked by a rogue. It is no longer a weak retribution aura, but an offensive defense spell, which should give us a bit of fun.

- QQ

Tiny talent trees

The new talent trees are out. Yay. Not much to say about them though, but before I do say anything, there is one single word that I wish to embed in your brain with a hammer:

CHILL!

Already, a lot of angry and confused posts are popping up around the web, from people who think these are the final verions of our talents. It’s not. It’s probably not. Chances are, we are most likely going to see many more changes – maybe. We are still in beta, and there is plenty of time for Blizzard to tweak the trees.

It would appear that my previous assumptions on the talent tree changes were correct. Most, if not all, passive talents have been stripped away, and we will get these as we spec into balance no problem there. No new talents were introduced, although some of the ones we did see was chanegd slightly. Lets take a look at the current status.

Read More »

Druid talents released

Glee, Blizzard officially announced the druid Cataclysm talents – well, as much of them as they have finished, that is. What we see on the talent trees below is probably still not the finished version – a lot of things can change, the wording in some of them are odd, and some of them still needs some refining.

I already did a Cataclysm Talent post, so I won’t go through them all again. That would be rather silly. But there was a few talents that was changed and it makes me a little bit exited to see the direction Blizzard is taking us. I’m not going to go through everything, just the things that stand out and was changed since the last time we saw them.

And please, please, please don’t forget that this is still alpha. There are so many things that could change.

Read More »