Tag Archive: nature’s grace

Patch peeves

So, we are a few weeks into patch 4.0.1, and I thought I would make a little post regarding some of the things I have noticed and experienced since the patch.

Yesterday, we finally got Lich King down on heroic again after the patch. The first few weeks were sketchy, with people trying hard to get used to their new rotation, and it meant going from one-shotting Lich King to many, many wipes.

I must admit, I had my issues with my rotation as well. It’s hard to get used to the new rotation, when it’s so easy to fall back into old habits. I got a feeling, though, that its finally beginning to sit, but with only two raid days a week these days, I don’t excactly get a lot of practice.

The patch brought a lot of bugs and weird quirks, though, and I feel like I should address those.

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Moonkin goodies

A new patch is out on the beta servers, and with it, a lot of really nice goodies! I’m afraid that I cannot contain myself, I must simply expell a little “weeee”. And you thought they had forgotten about us?

Some of the changes are basic tweaks to the modifiers, but Blizzard has also introduced some really interesting new talents. I’m going to run through them and try to percieve how these changes will affect our future gameplay.

Please keep in mind that we are still working on a beta. Blizzard are trying new things out, which we should give them credit for, but further tweaks and changes might still be needed before Cataclysm is released.

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The end is near

A new patch was added to the beta realms the other day, making some minor changes to our talents and giving us a sneak peak of what is to come on our tier 11 pieces. The talent changes aren’t really that interesting to be honest.

Talents

A lot of people think that it is a really big deal to lose Nature’s Grace, while I’m sort of nonchalant about it. The whole point of this is that we don’t really know things are going to work out at level 85, but we must expect that anything taken away from us is balanced out at max level. And to be fair, Nature’s Grace was a double edged sword: In Wrath, we needed a high uptime of Nature’s Grace, as well as the capabilities to keep it active. If it wasn’t, it was a huge damage loss. In Cataclysm, we lose a lot of crit (from Lunar Eclipse) and that would make Nature’s Grace a rarer buff, and a very unstable one at that. As long as it’s balanced, though, I don’t really have a problem giving it up.

Other talent changes include a change to Balance of Power. The extra hit is removed, but the talent still converts spirit to hit at a 1:1 ratio – that’s fine, we’re probably going to be swimming in spirit and hit gear anyways, until we start reforging our items. Lunar Shower was changed so that it is only the direct damage component that is increased.

Tier 11

What’s much more interesting is the sneak peak of our tier 11 bonuses. 2pt11 is rather standard, 5% more crit on moonfire and insect swarm. If you remember our tier 7 pieces, they upped the damage of our insect swarm as well. Looking across the board, these bonuses seem to be pretty close in terms of damage increase and what kind of spell they affect. Please remember that MF and IS will play a lot bigger part of our damage in Cataclysm, with them being affected by haste and crit as well.

The 4pt11 bonus is really interesting though. Each time we proc eclipse, we get 99% more chance to crit with our spells. One crit and the bonus is reduced to 66%. Two crits, and we’re down to only an additional 33% chance to crit. This basicly means that we can almost expect crits with our first couple of spells after an eclipse, but not always. If we have a lot of crit, say, like we have now, 99% extra crit is going to be wasted. You can consider if that crit would have gone though without the extra crit buff. But we won’t be having so much crit in the beginning of the expansion and with a promise that our 2nd and 3rd casts will probably crit, we can start playing around with that.

Obviously, with this in mind, you would want to be sure to cast some really powerful spells. You could use it to proc eclipse and then fire off a massive starsurge crit, or start racking up those starfires. How this all affects our DOTs, I can’t begin to say, but it would be pretty awesome if it meant that casting a DOT right after proccing eclipse would cause the DOT to have the 99% chance to crit for the full duration.

We’re all going to die!

Last but not least, it is time to pack up your fur lined plate armor – it looks like we’ll be going home soon! 4.0.1 has been deployed on the PTR servers, and allows you to play around with the class changes (but not much else). If you remember from previous expansions, the 2.0 and 3.0 patch was usually deployed a few months before the expansions came out, so that we could get used to our new spells. This is the case with Cataclysm as well, and in a few weeks we might see 4.0 being deployed on the live servers.

Ofcourse, everything will be a complete mess at that point. Some classes are going to be insanely powerful at level 80 – maybe it’s us, maybe it’s someone else. You won’t really be able to call out for balance until we get to level 85. Ultimately, you should be better off than you are now, so you can continue doing your raids and the like, while playing with your new talents.

What this all means is that we are getting dangerously close to the end of the world as we know it. Blizzard are probably gunning for a pre-christmas release for Cataclysm, and with 4.0 on the PTR, we can’t be far off. I think that we will have 4.0 on the live servers in about 2-4 weeks, and then 1-2 months after that, we’ll be invaded by dragons and lava.

- QQ

Tiny talent trees

The new talent trees are out. Yay. Not much to say about them though, but before I do say anything, there is one single word that I wish to embed in your brain with a hammer:

CHILL!

Already, a lot of angry and confused posts are popping up around the web, from people who think these are the final verions of our talents. It’s not. It’s probably not. Chances are, we are most likely going to see many more changes – maybe. We are still in beta, and there is plenty of time for Blizzard to tweak the trees.

It would appear that my previous assumptions on the talent tree changes were correct. Most, if not all, passive talents have been stripped away, and we will get these as we spec into balance no problem there. No new talents were introduced, although some of the ones we did see was chanegd slightly. Lets take a look at the current status.

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If you are a moonkin, chances are that you are here to read my blog. And thanks a lot for that. Unfortunately, this post isn’t for you! That’s not to say that you can’t read it, but it’s just not meant for your eyes. Instead, go look at the moonkin guide at the top if you are hungering for moonkin information.

If you are a raid leader or class leader of a guild, chances are that you have been given this link by someone who thinks you would benefit to get up to speed when it comes to moonkins. Or maybe you are out searcing for information yourself, to help a fellow guildie to improve his performance. In any case, kudos to you, this is excactly where you need to be.

I am beginning to lose count of how many times I have been contacted by chickens in distress. “My guild sais I’m doing too little damage”, “they say my gear is bad”, “Tya want’s to sacrifice me to the Gods of the Kill”. They ask for help, and many times it is not nessecarely the moonkin that is the problem. The major cause for this is that, with so few moonkins around, its not always easy for other classes to understand how we function. Its easier in guilds where you have three rogues and a handful of mages that can keep each other up to date – most guilds only emply one, maybe two, moonkins, and it is not always certain that these moonkins has the tools they need. Except for guilds that has a caster class master who has actually played moonkins, I get the feeling that very few guilds have any real sort of knowledge about moonkins. I opt to change that!

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Blizzard hates druids!

Forums and blogs have been buzzing with talk for months now, ever since we saw the first alpha leaks on MMO-champion, and with the official information released by Blizzard.

And there are mixed feelings about all of these changes. Some people, myself included, are jumping up and down, clapping their hands, wearing their Blizzard fanboy shirts. Other people seem very negative towards all of these changes, filled with an age old mistrust to Blizzard, thinking that no matter what Blizzard does for us, it’s “not going to be enough”.

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Interview with Lappé

No doubt many of us are closely following progression in heroic Icecrown Citadel. There are a lot of guilds gunning for the position for the best guild in the world.

Ahead of everybody else is Paragon from Lightnings Blade EU, and I hooked up with their very own moonkin Lappé for a little chat.

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