Posted Jan.05, 2011 under
Random
New MMO’s are springing up left and right, and you want to make your own. Why shouldn’t you? All the other kids are doing it! Here’s a quick and easy walkthrough on how to get started:
Funding
MMO’s require very little funding. All you really need is a few friends with coding and graphics experience, and six years of your life. It will probably help if you aren’t too attached to any family, friends or partners when you start your project – it takes so much of your time to come up with excuses to avoid any aggro coming your way for spending all day inside your parents basement.
The setting
Think up a world with magical creatures, gloomy looking forests and powerful monsters. You need at least one desert area, one jungle area, a spooky zone and something with snow. Read More »
Putting together raid groups can be troublesome. You need to make sure your group gets as many raid buffs as possible, that you have enough healers to keep the raid alive, and that you have enough tanks to fit the encounter. And with 10 classes, 30 specs, and a mere 25 raid spots to fill, it’s not always a walk in the park.
The obvious choice, of course, is to bring the classes that can perform well, and at the same time give the group a wide range of buffs. I mean, you wouldn’t want to take a class just for its damage, right? And I’ve begun to wonder, why would anyone really bother to bring a mage? I mean, all they give the group is an intellect buff that we can get from warlocks instead, a crit buff on the target that warlocks can bring, and a personal crit buff that they usually give to each other. I mean, lets be fair, how useful are they?
Obviously, this is gibberish. And yet, I find myself cupping my face from time to time, when I see comments such as “Why bring a moonkin?”.
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