Tag Archive: skills

Eyonix (blue poster) released some new information today regarding the upcoming stat changes we will see in Cataclysm. I must admit, I was initially a bit anxious about this whole change. My fear was that, in an attempt to make stats easier to understand, it might just make it all too simple.

I would strongly advise anyone to read the full post, which you can see by clicking on this link, and in the meanwhile, we will take a closer look at what moonkins can expect.

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Putricide kill video

My guild and I downed Professor Putricide the other day, and I actually got around to record the fight. Enjoy the annotations pointing out my screw-ups!

Also, for those who care, I am now the moderator of MMO-Champions druid board. Consider this a heads up for when I start collecting tax… …

I started playing WoW when the US beta was in the late stages. I got a few days of play before the open beta ended, and then I waited a few weeks before the beta started in Europe. Back then, I was familiar with Anarchy Online, which was the first “real” MMORPG I had played – sure, I played a text based game called Nightmist, but that game wasn’t really “massive” and games such as Runescape is a lot further down in the food chain. Anarchy Online was a fun game, but very different from WoW, and despite all the time I had spent on that, it lost out rather quickly to WoW.

But the WoW five years ago is very different from the WoW we have today, both in the good aspects and the bad. My real life job has me analyzing and evaluating online memes, so my interest in WoW is not only for the game itself, but the society it creates. Lets take a walk down memory lane, as I express my rather biased, and perhaps, rather elitist views of the evolution of WoW.

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Glyphs ‘R Us

I often get questions regarding which glyphs to pick for your all-round moonkin spec, and while some of them are pretty obvious, there are a few that always cause much debate.

So lets take a look at the current moonkin glyphs, and talk about which benefit us the most, and when to pick one over the other. This is, ofcourse, purely from a PvE perspective. Things are a whole lot different when it comes to battlegrounds or arena, and I will not cover them from fear of giving out some seriously bad advice.

There are 11 glyphs that we could possibly ever consider to use. These are Glyph of Barkskin, Entangling Roots, Focus, Hurricane, Innervate, Insect Swarm, Monsoon, Moonfire, Starfall, Starfire and Wrath. The list is actually quite long, but most of them have no real place in a PvE setting.

Lets look at them in order of usefulness.

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An interesting day today. I was starting to think the blues had all but forgotten us. Sometimes, however, I wish they had:

Tier 8 nerf

The day has come. Well, it hasn’t actually, but it will. When patch 3.3 hits the servers, tier 8 is finally getting nerfed. It’s not like we didn’t know it was coming. Just a few days ago they nerfed elemental shamans’ tier 9, and we have been struggling with tier 8 for way too long.

The bonus from 2 piece tier 8 is getting nerfed to 7%, less than half of what it usually gave. But it’s not a massive bother. Any moonkins coming after that will be swimming in triumph badges to just get tier nine instead, and the rest of us will move on to tier 10. This makes tier 9 viable as a full set, but unfortunately, it had to happen as a nerf.

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So, I haven’t been able to make a blog in a few days. I’ve been busy with all sorts of things. Important things. I really just didn’t have time to sit down and write a proper blog with all the things I had to do. Alright, I have been busy playing Modern Warfare 2…

MMO-champion released a lot of items from 3.3 and I thought it would be a fine time to take a look at what the next patch has to offer us. We have a new idol, a pretty tier 10 armor set, and a bunch of items from the new Emblem of Frost. There are a lot of mixed oppinions on the new items, and I’d like to try and dwelve into them a bit more.

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Wouldn’t it be cool?

In a previous blog, I ranted a bit about the fact that our damage is tied up in two talents, that our key talents are rather useless and that our rotation lack some greater finesse, a move of awesomeness, something that makesa difference.

And it doesn’t really seem fair that I always bitch and moan without actually giving some suggestions for what could be changed. I can’t rightfully complain about what I have without saying that I want. So i started to think about what could fix our problems and add a bit more.. bling to our playstyle. Treants are nice, but they are not a massive part of our playstyle. We can do without, and when we decide to summon them, their damage is medicore at best. Starfall is fun and unique, especially on AOE packs, but it lacks the damage and general awesomeness on a bossfight.

It would have to be something that can fill the gap where we need it. Something that would benefit equally from haste and crit, especially when crit and haste are meeting some nasty soft caps. It could be a long cast spell, a channeled spell like Mind Flay, or a skill that modifies something we already have.

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