Logging into WoW on wednesday was fun. But it was also quite disturbing. Testing the new changes to moonkins was interesting, but it didn’t take long to realise that a few things were a little bit off.
Starfall was supposively changed so that it doesn’t pull mobs that you’re not in combat with. In reality, if you are not in combat, starfall doesn’t hit anything. If you are in combat, it will still tag any mob in a 40 yard radius. Something went wrong there, I suppose.
But Starfall was also acting very weird in general. On a single target, I could get anywhere between 9 and 16 stars. On two targets, I got up to a total of 29 stars at best. Three targets gave me 40 stars, and everything was just so eratic that it was hard to figure out excactly what was going on. This was obviously a bug, and was hotfixed on thursday. Not a very big suprise.
But now, another hotfix is in the works. I worry about the repercussions of this, and how you guys will react. Let’s keep it short and simple:
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Back in Wrath of the Lich King, moonkins were the unmentioned kings of AOE. On fights where it really mattered (think Anub’Arak and the like), we could pull out some serious deeps with a well timed starfall and chain casting hurricane inside Nature’s Grace. These days, however, I feel that–
Wait. Sorry. I have to say this. I fall asleep at night dreaming about the day when I can stop making references back to Wrath of the Lich King. I don’t quite feel that we do Cataclysm justice by continuously comparing it to WOTLK. We need to look ahead. Work with what we’ve got. I’ll stop living in nostalgia now!
Cataclysm has changed the way we handle AOE, for better and for worse. I think its time we take a good, long look at our AOE abilities.
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I was, as I’m sure everybody else, quite pleased with the DPS I was pulling in Icecrown Citadel yesterday. That was, of course, when I didn’t mess up my rotation or died because I pulled aggro.
I was on a good 20.000+ DPS on the good fights, and if I wasn’t #1 on the damage meters, I sure as hell was close. And even if I died, our other moonkin would dominate the damage meters.
So with a knowing smile, I read the blue post telling us that they were looking into balancing other classes – but didn’t specify which – and I went to bed. I woke up to a blue post, a handful of mails and a lot of angry forum posts.
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This post is no longer updated. For the updated Moonkin guide, please find it in the new and improved Cataclysm moonkin guide (which I will continue to update) in the top, or by clicking here!
Patch 4.0 is right around the corner, and with it comes a whole lot of changes to our class. For some reason, I thought I had plenty of time before I needed to re-write the Moonkin guide, failing to realise the abundance of questions that are bound to come when 4.0 hits the live servers.
So I buckled up and started typing. Obviously, some things are still the same. Professions and enchants hasn’t been changed on the PTR, so I won’t meddle with them in the guide before the changes are active. I assume that most enchants such as +81 spell power will be changed to +81 intellect, but until they do, I’ll keep those sections as they are.
Rest assured that I will keep updating this as 4.0 comes out, and naturally throughout Cataclysm as well. I’ll add this guide to the button at the top once 4.0 hits the live servers. I’ll also post this guide out to MMO-champion and the like when 4.0 comes around – you get to read it now, because you are here
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Attention! I am a massive tool! Please check the “best glyphs” list again for an update!
So, I wanted to talk a bit about Glyphs. There will probably still be glyph changes around, but for now, I want to talk to what is available and what we have in store.
Playing on the PTR, I’ve been working hard on trying to settle in with a new rotation. I’ll admit, it’s not easy to get used to. I had to concentrate quite a lot on not forgetting starfall, which is odd, since I am usually spot on with that. Starsurge feels odd to get into our rotation as well, but I guess its just a matter of getting used to it. When I started out as a moonkin, my rotation was so messy, so having to learn something new probably isn’t that bad.
But now it is time to see how our glyphs might affect our gameplay. Lets theorycraft!
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As a (not so) proud member of the No Beta club, I was happy when I was finally able to copy Qieth over to the PTR servers. Downloading the 14 GB patch – twice – and trying to get my addons to work took quite a lot of time, but I eventually settled for going bare-naked with no addons, just to see how it went.
I had a lot of unanswered questions, and I really needed to get a feel for the new talents, rotations, glyphs and gems myself. Unfortunately, not all of the glyphs are working, and my stupid-math can’t quite cover gems, but I did discover quite a lot of niffy things which I would like to share with you guys.
As always, remember that this is all in level 80 gear, and nothing is finalized yet. Things may change before 4.0 hits the live servers, and before Cataclysm comes.
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I consider myself an expert on Lich King heroic. Sure, I’ve only killed him once, but I have wiped on this fight more than any other in the game. After 200+ wipes, you pick up a few things here and there, and I’d like to share that with you guys.
This is not an easy encounter, and as you wipe and try again over and over, you’ll tweak your rotation, your movement and your general style on the fight.
I am going to assume that you know the general tactics for this fight – there is no need for me to go through them cause, after all, the main way to be useful on Lich King is to know what the hell you’re doing!
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