Tag Archive: starfire

Thinking with Typhoon

For the last couple of weeks, I feel like I have been championing the cause of Gale Winds. You know, the talent that we all hated during Wrath that seemed like a complete waste of points? The talent that we only really took on the fights like Anub’Arak heroic, where AOE mattered?

Lots of things has changed in Cataclysm, most notibly the fact that Hurricane is terrible for both damage and mana at this point in the game, but also the fact that Typhoon is actually a pretty awesome spell now.

But alas, many people seem to look down on Typhoon and on Gale Winds as a talent. I opt to change that!

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Stormrider’s Regalia

It sure took me a while, but I finally managed to get my 4-piece tier 11 set bonus. The main reason for this was that I picked up a pair of epic pants in the first week of raiding, and figured I’d just take those last.

Of course, when people actually managed to get the 4-piece bonus, they started doing the math, and as it turns out, it’s really rather badass. But, I figured I might as well continue my epic-upgrading, and I have now finally managed to get my very last item from Valor Points.

Of course, had I actually run the random heroic every day, I would have gotten this a long time ago. Several guildies of mine has been making a killing on selling valor boots, and now that I’m finally finished, maybe I can catch in on some sweet goldmaking. But that is not the topic of this blog post.

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Patch peeves

So, we are a few weeks into patch 4.0.1, and I thought I would make a little post regarding some of the things I have noticed and experienced since the patch.

Yesterday, we finally got Lich King down on heroic again after the patch. The first few weeks were sketchy, with people trying hard to get used to their new rotation, and it meant going from one-shotting Lich King to many, many wipes.

I must admit, I had my issues with my rotation as well. It’s hard to get used to the new rotation, when it’s so easy to fall back into old habits. I got a feeling, though, that its finally beginning to sit, but with only two raid days a week these days, I don’t excactly get a lot of practice.

The patch brought a lot of bugs and weird quirks, though, and I feel like I should address those.

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Nasty nerfs

I was, as I’m sure everybody else, quite pleased with the DPS I was pulling in Icecrown Citadel yesterday. That was, of course, when I didn’t mess up my rotation or died because I pulled aggro.

I was on a good 20.000+ DPS on the good fights, and if I wasn’t #1 on the damage meters, I sure as hell was close. And even if I died, our other moonkin would dominate the damage meters.

So with a knowing smile, I read the blue post telling us that they were looking into balancing other classes – but didn’t specify which – and I went to bed. I woke up to a blue post, a handful of mails and a lot of angry forum posts.

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Mana management

Over the past few months, the beta testers has expressed a lot of worry about our current mana problems at level 85. And in fact, during Raid Warnings Druid Roundtable, we discussed this issue extensively.

Mana is not a problem at level 80. It’s only around level 84, where the mana costs of our nukes goes up by a factor of five, that our spells begin to seriously hurt our mana. In fact, reality was that we could barely get through two eclipse cycles before running out of mana.

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Moonkin guide 4.0

This post is no longer updated. For the updated Moonkin guide, please find it in the new and improved Cataclysm moonkin guide (which I will continue to update) in the top, or by clicking here!

Patch 4.0 is right around the corner, and with it comes a whole lot of changes to our class. For some reason, I thought I had plenty of time before I needed to re-write the Moonkin guide, failing to realise the abundance of questions that are bound to come when 4.0 hits the live servers.

So I buckled up and started typing. Obviously, some things are still the same. Professions and enchants hasn’t been changed on the PTR, so I won’t meddle with them in the guide before the changes are active. I assume that most enchants such as +81 spell power will be changed to +81 intellect, but until they do, I’ll keep those sections as they are.

Rest assured that I will keep updating this as 4.0 comes out, and naturally throughout Cataclysm as well. I’ll add this guide to the button at the top once 4.0 hits the live servers. I’ll also post this guide out to MMO-champion and the like when 4.0 comes around – you get to read it now, because you are here ;)

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Glyphs, glyphs, glyphs

Attention! I am a massive tool! Please check the “best glyphs” list again for an update!

So, I wanted to talk a bit about Glyphs. There will probably still be glyph changes around, but for now, I want to talk to what is available and what we have in store.

Playing on the PTR, I’ve been working hard on trying to settle in with a new rotation. I’ll admit, it’s not easy to get used to. I had to concentrate quite a lot on not forgetting starfall, which is odd, since I am usually spot on with that. Starsurge feels odd to get into our rotation as well, but I guess its just a matter of getting used to it. When I started out as a moonkin, my rotation was so messy, so having to learn something new probably isn’t that bad.

But now it is time to see how our glyphs might affect our gameplay. Lets theorycraft!

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