Tag Archive: TOTC

I started playing WoW when the US beta was in the late stages. I got a few days of play before the open beta ended, and then I waited a few weeks before the beta started in Europe. Back then, I was familiar with Anarchy Online, which was the first “real” MMORPG I had played – sure, I played a text based game called Nightmist, but that game wasn’t really “massive” and games such as Runescape is a lot further down in the food chain. Anarchy Online was a fun game, but very different from WoW, and despite all the time I had spent on that, it lost out rather quickly to WoW.

But the WoW five years ago is very different from the WoW we have today, both in the good aspects and the bad. My real life job has me analyzing and evaluating online memes, so my interest in WoW is not only for the game itself, but the society it creates. Lets take a walk down memory lane, as I express my rather biased, and perhaps, rather elitist views of the evolution of WoW.

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Moonkin damage… sucks?

A war has been raging on MMO-Champ’s forums lately. An inter-species feud that has no end. A struggle that consumes nearly every thread that pops up. And I’m getting a bit tired of it. It’s the age old turkey discussion known as “We suck, no we don’t, yes we do, no we don’t!” (WSNWDYWDNWD in short).

We are a few people who has been spending the better part of our “We could go hit on girls”-time discussing this subject, and it seems to be growing hotter with every post, and once in a while a new person on the board will stroll in, post something as if we haven’t just been discussing this for eight weeks, and it all starts over again. I myself am beginning to feel a little bit frustrated about all of this whole ordeal, and I aim to put a stop to it.

It seems that, with all the different threads we discuss in, sometimes the arguments previously made gets “forgotten”. The initial argument is then re-posted, regardless of it having been countered already, and the cycle repeats itself. On top of that, if an active participant goes away for a few days, the responses to his post might not be seen by him, and that part of the discussion isn’t continued and both parties believe that they have won the argument. And all of the points made, whether they were forgotten or intentionally ignored, it makes it very difficult – if not completely impossible – to reach a consensus.

So I have decided to make the mother of all arguments, the father of posts, the biggest, meanest blog post to defend my point of view: We’re fine!

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New information about Icecrown Citadel is out, and I must admit that I am a bit baffled about how they wish to release it, and how they wish to limit some progression fights with tries. I can see the argument from both sides, but on the lore part they explain it as “The Ashen Verdict will have expended their resources for the week and must withdraw”.

Quite frankly, if the Ashen Verdict is having problems continuing the siege on Icecrown Citadel, then maybe they shouldn’t have their forces slaughter each other in Trial of the Crusader. For the past few months, I must have killed over thirty alliance NPCs each week (2x 6 from 10 mans and 2x 10 from 25 mans). Now, unless The Ashen Verdict turns up with a couple of thousand NPCs, I really think they could have benefitted from these 300+ NPCs we have killed, not to mention all the players dissolving in Acidmaws spit. On top of that, it seems strange to stop in the middle of a good siege, just because they have exhausted their resources…

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