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Bloggers generally have a habit of blogging reactively to whatever news comes out. That’s how we roll. After all, the whole point of a blog is to share your views on what’s going on.
But it doesn’t hurt to be a bit forthcoming once in a while, so I thought I’d do a little post on the kind of changes I’d like to see for moonkins. I did do a post like this over a year ago, and if I stretch it a little bit, I can argue that a few of those ideas became a reality.
You already know about my thoughts on Wild Mushroom, and it’s nice to see that some of the suggestions came through. Of course, I have no delusions that my ideas are the pivot point for moonkin changes, but if Ghostcrawler should happen to stop by here while browsing for tips for his moonkin alt, I wouldn’t want him to be disappointed.
Since my last blog post, I’ve pondered a lot about what it means to raid. Or rather, what it means to different people, and what we all take from it.
Personally, I play the game to raid. I don’t draw much entertainment from PvP (because you suck, Qieth!), I’m not so fond of arenas (because you suck, Qieth!) and I don’t enjoy running around gathering achievements (because you su- ah, nevermind!). Don’t get me wrong, I love getting an achievement that gives a cool reward, like a title or a mount, but I’m not going to run around and hug critters for 10 achievement points.
So I play to raid. Lots of people do that, but we all approach raiding in different ways.
A few weeks ago, The Hungering Cold cleared all current raid bosses on normal difficulty. I must say that, in terms of entry level raiding, the tier 11 raids has been an absolute succes. Fights are varied and difficult, and generally a lot of fun.
I figured it was time to write down some of the tips and tricks I’ve picked up during the first couple of weeks of raiding Cataclysm as a moonkin. I won’t lie, many of these tips probably apply to a lot of ranged classes – heck, maybe all classes – but these are the things I try to remind myself of when we raid.
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Cataclysm has been out for a little over a month. In that time, we have seen a lot of hotfixes across all classes. I was beginning to wonder if they would ever get around to do an actual patch, but thankfully, it’s well on its way.
Some of the changes to moonkins has already been announced, and they are pretty exciting to say the least. I wanted to take a moment to adress some of the more interesting changes (ei. I won’t be talking about soothe being instant!). Please note that we might still see a lot more changes on the PTR before the patch goes live.
Oh, and before I forget, I’m going to link to a page at the top of my site (way up at the top, in that little grey area, because that’s all I can do – maybe I’ll add a link in the side bar) where I’ll keep a list of PTR changes for this and future patches.
Blizzard introduced a curious little system with Cataclysm, one that I trust that you are all to familiar with now. In order to queue up for instances – normal and heroic – you need to attain a high enough item level. If you don’t have that, you can’t queue up. You can still enter the instance manually, say with a group from your guild, but you will need to fly there yourself.
I think that the idea of this system is brilliant. Heroics are hard, and there should be some sort of lower limit before you can enter. You might have a lot of trouble if you try to do a heroic in full greens, so it is an excellent measure for players to gauge if they are ready for heroics.
New MMO’s are springing up left and right, and you want to make your own. Why shouldn’t you? All the other kids are doing it! Here’s a quick and easy walkthrough on how to get started:
Funding
MMO’s require very little funding. All you really need is a few friends with coding and graphics experience, and six years of your life. It will probably help if you aren’t too attached to any family, friends or partners when you start your project – it takes so much of your time to come up with excuses to avoid any aggro coming your way for spending all day inside your parents basement.
The setting
Think up a world with magical creatures, gloomy looking forests and powerful monsters. You need at least one desert area, one jungle area, a spooky zone and something with snow. (Read More »)




